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About:

3D Puzzle Game (Unity)

September 2020

Team Size: 1

Color Code was a 2-week project for my Game Tech 2 class Junior year where I was challenged to make a first-person perspective game with collectables integrated. It is a puzzle game based around primary and secondary colors. The player explores a testing lab style facility as they complete one puzzle after another.

Mechanics:

Each puzzle uses the same mechanics of picking up an moving colored blocks to designated pads to open doors to get to the end portal.

Color Maker:

The Color Maker is a machine that can appear in a level. The player can place any two primary colors on the pads on ether side of the machine. The machine will then take those two colors and mix them together producing their secondary color. Those blocks can then be used to solve a given puzzle.

Level Layouts:

My goal for each level in Color Code was to make as little UI or text in world on screen at any moment. Leaving all the hinting to what the player should try to do up to the world itself. Using colors and lights to primarily guide the player on the correct path to take.

Getting Between Levels:

To get between each level their is a Hub world section. As one of my goals was to limit the UI as much as possible, the level selection sequence was replaced with a hub world. The player when having enough gold can use a green block to open any green door to get to their desired level.

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