Hi, I’m Joseph Tecce, a Unity Engineer with a strong UX background focused on building robust gameplay systems, tools, and immersive interactive experiences.
I have over four years of professional experience working in Unity across VR/AR, LIDAR-based systems, and real-time data pipelines. At Pison, I developed gamified AR tools and interaction prototypes integrated with gesture-recognition wearables. At Teleqo, I designed and implemented user-facing LIDAR data collection and visualization tools, with an emphasis on usability, performance, and clear technical documentation.
I enjoy working at the intersection of design and engineering—translating complex technical constraints into intuitive systems and player-facing experiences. Whether building tools, gameplay mechanics, or interactive prototypes, my goal is to create systems that are both technically sound and thoughtfully designed.
B.S. in Game Design, Magna Cum Laude – Champlain College
Minor: Game Programming | Dean’s List (7 semesters)
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Programming Languages:




Major Game Design
Minor Game Programming
Education:



