Hi, I’m Joseph Tecce, a Unity Engineer with a strong UX background focused on building robust gameplay systems, tools, and immersive interactive experiences.
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I have over four years of professional experience working in Unity across VR/AR, LIDAR-based systems, and real-time data pipelines. At Pison, I developed gamified AR tools and interaction prototypes integrated with gesture-recognition wearables. At Teleqo, I designed and implemented user-facing LIDAR data collection and visualization tools, with an emphasis on usability, performance, and clear technical documentation.
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I enjoy working at the intersection of design and engineering—translating complex technical constraints into intuitive systems and player-facing experiences. Whether building tools, gameplay mechanics, or interactive prototypes, my goal is to create systems that are both technically sound and thoughtfully designed.
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B.S. in Game Design, Magna Cum Laude – Champlain College
Minor: Game Programming | Dean’s List (7 semesters)
Tool Skills:






Programming Languages:




Major Game Design
Minor Game Programming
Education:




